The characters lack a memorable character, so you’ll just think of them as tools. Unfortunately, the party is the weakest link in terms of script.įor example, there is no interaction at all between the members of your party. It can also bring story twists and important decisions that will dramatically affect how your party’s journey will take place. You must gather your party before venturing forthĪlthough the main plot is predictable and unoriginal, its delivery through dialogues drains well and can keep you playing longer. Despite its archetypality, the Black Geyser offers an interesting gray zone in which the player moves most of the time. Roleplaying is thus not limited to the extremes of good / evil, but it is necessary to find a balance between potential gain and hopelessness. As the world gradually sinks deeper into greed, traders’ prices rise and the Yerengal becomes a darker place to live. ![]() It grows with every stolen object, with every unrejected reward, with every defense of the corpse and with every greedy answer in the dialogues. The world, though not very imaginative, is plagued by a curse of greed that directly reflects your actions. A reversal in which an insignificant servant becomes a chosen one? Write it down! But it is a high-quality, fun and well-served béčko. Elf thief and dwarf warrior? But of course. A prophecy about the end of the world? Of course. The main storyline is made up of a number of high fantasy clichés. And from a small local point of view, as usual, a conflict will arise over the future of the whole world, in which you will face the gods themselves. The world is shaken by the civil war, the main decisive force of which is you. The story of the Black Geyser is like a guide for the beginning Lord of the Cave. Hero fifty times and still for the first time At the same time, the game retains a clear message and never betrays its inspiration, even if it means somewhat awkward animations of the characters. There are only a few animated elements in the environment, such as (some) vegetation and floating banners, but such lights, shadows, reflections and magic look great. The graphic experience is modestly modernized. The stylization and visuals of the twenty-year-old RPGs have succeeded, and Black Geyser looks more like a sequel to Baldur’s Gate than what Larian Studios is preparing. The witness’s heart beats for the second time as the game throws you into the world of Yerengal and you are greeted by a familiar isometric view of the game environment. Perhaps the only interesting and unique class is Wintermage, a magician with an affinity for ice lines. You will find that the Highlander is actually a barbarian, Spellweaver is a wizard, the Templar is a paladin, the Shaman is a cleric and the Cleric is a priest. Only occasionally did the authors do the job of changing the name of something. The list, although undeniably rich, offers a more or less classic selection of traditional role-playing games. The heart of every Dungeons & Dragons lover beats when tables, classes, races, abilities, spells unfold before him and he begins to create his own river in a very familiar editor. The pleasant nostalgic freezing of Black Geyser causes already during the creation of the character. We’ve got a spiritual sequel to Planescape Torment: Tides of Numenera, and the third installment of Baldur’s Gate by Larian Studios is almost in sight.Īnd the developers from GrapeOcean Technologies in Black Geyser: Couriers of Darkness want to take you on a magical journey into the past and the famous RPG age. ![]() Seven years ago, the return of the Infinity Engines heroes opened the gates of the Pillars of Eternity, a year later the Tyranny villain simulator. Legendary fantasy series like Baldur’s Gate, Icewind Dale or, in my best opinion, Planescape: Torment were born at this time.īut the rich age of these isometric RPGs is not over. ![]() Many people like to remember these times not only because they were simply younger and without worries, but because it was a golden era of role-playing for them. And when the success of any action was determined by a virtual dice roll. When CRT monitors were dominated by hand-painted isometric environments instead of 3D landscapes. ![]() When, instead of the only chosen humanity, a party of adventurers saved. There were times when the term “RPG” did not mean an open world with a myriad of questions.
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